Realidad Extendida (IDI3185)

Graduate — Postgrado — Teaching

Description

This graduate course introduces students to the theory and practice of extended reality (XR), encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies. Students explore the conceptual foundations of immersive environments, including perception, presence, and interaction design in three-dimensional spaces. The course examines current XR platforms, authoring tools, and the design principles that guide the creation of effective and usable immersive experiences. Students develop hands-on skills through project work that integrates design thinking with XR prototyping.

Course Program (PDF)

Activities

Quiz Flipped Classroom Development Project Paper Reading

Editions

2026

Semester 1
Bastón como ojo
Bastón como ojo
Lucas Wu

A VR simulation where the user navigates an interactive city with complete visual darkness, relying solely on a white cane whose tip acts as their only "eye." Touch detection, persistent spatial memory, and spatialized audio guide the player through three real-world urban tasks — supermarket, cathedral, and bus stop — within a three-minute window, fostering empathy for visually impaired pedestrians.

Meta Quest 2Unity 6.4XR Interaction ToolkitVR
Palaces
Palaces
Miguel Luengo

An immersive VR music museum that lets fans step inside a musical album's creative world. Each song transforms the virtual environment and atmosphere; interactive pedestals let users pick up instruments, listen to artist interviews, and explore behind-the-scenes material. Vinyl records act as physical triggers that drive both musical playback and spatial transitions.

OpenXRUnityXR Interaction ToolkitVR
FireReady VR
FireReady VR
Amanda Allendes

A VR training simulator that immerses firefighters in a procedurally generated burning building with near-zero visibility and a critically limited oxygen supply. Users must navigate by touch, locate a rescue object, and evacuate before their O₂ runs out — replicating the cognitive pressure of real structural fires. A post-mission debriefing screen provides quantitative feedback on time, O₂ projection, and a weighted performance score.

Meta Quest 2Unity 6 LTSXR Interaction ToolkitProcedural gen.
AutoXR
AutoXR
Bárbara Gómez Asencio

An XR experience for learning automotive components through three progressive modes: free exploration (hover and select parts to read descriptions), a timed identification test, and a step-by-step guided maintenance task. Built around an interactive 3D Hyundai Sonata engine bay, the system uses hover highlights, spatial audio feedback, and modular C# managers to scaffold learning from recognition to hands-on practice.

OpenXRUnity 6XR Interaction ToolkitXR

2025

Semester 1

Content coming soon.

2024

Semester 1

Content coming soon.